Cabinet designs

The cabinet is the art. Here are forms a maker might build — each with a suggested control nobody's played yet. None are built but The Algorithm; these are open invitations.

Blooms
A cluster of waist-high steel flowers whose solar-panel leaves and motor-driven petals slowly open and close, each bloom cupping a small circular screen at its heart. Players lean in to peer into the blossoms while the whole patch breathes around them. Control — light & shadow: a hand or body passing over a leaf's solar cell is the input; cover and uncover petals to coax the blooms open, pollinating the patch by hand.
Confession booth
A single-occupant booth hung with heavy velvet curtains and a carved grille, lit low and kept private. You speak; the presence behind the screen listens, judges, and answers back. Control — voice: speech is the only input — volume, tone, and a few keywords — begun by kneeling on a foot-pedal rail.
Antique car
Built into the great curved hood and chrome trim of a salvaged 1950s car — headlights for eyes, the real grille for a mouth. Players sit on the bumper and drive a machine that goes nowhere. Control — real steering wheel & horn: the column-mounted wheel steers and a chrome horn button fires.
Pyramid
A mirror-clad pyramid you walk around, each of its four faces a screen onto one shared world. Players on different sides must cooperate or compete without ever seeing each other. Control — a capacitive touch-rail around the base: slide a hand along your edge to move your part of the one game.
Dollar bill
A giant, ornately engraved banknote — the portrait's eyes tracking you, the seal aglow. It plays on money, attention and worth while you feed it. Control — token slot & pull-lever: feed the (always-returned) token and yank a one-armed-bandit arm.
Dollhouse
A doll-sized house, open at the front like a stage, each tiny room a lit diorama with its own small screen behind the windows. Players rearrange the household and watch the little lives respond. Control — tagged furniture: pick up and place miniature chairs, beds and lamps; the house reads where each piece lands.
Game show
A lit contestant podium with a big screen, a marquee of bulbs and a great brass buzzer. Walk up, get quizzed, and beat the clock for whatever crowd has gathered. Control — buzzer & lock-in dial: spin a rotary dial to choose, then slam the buzzer to answer.
Giant robot hands
A pair of oversized chrome robot hands on articulated arms — the Fingerdance lineage — reaching out to meet the player's own. They mirror, grip, play rock-paper-scissors and high-five. Control — your own hands, read by a depth camera: gesture and the hands gesture back. No buttons.

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