Submit a game

Each Street Art-cade sculpture is its own platform, with its own controls. Pick the one your game is for, build it with that platform's developer kit and test it on simulated hardware, then send it here. We check that it loads and runs, and get back to you.

Each sculpture has its own hardware, so a game is built for one of them. Each one's page shows what it can do, with videos and example games.

So we can reach you about your game, and to give you a private dashboard with your game's player analytics.

What it is and how to play, in a few sentences.

Your own content rating, shown on screen just before your game starts, for the families walking past. Pick the lowest age that fits everything in the game. It's our own simple scale, in plain ages.

  • All ages — cartoon peril or gentle spooky fun at most. No blood, no swearing.
  • Ages 10+ — mild fantasy violence, mild scares, mild language or crude humour.
  • Ages 13+ — violence with some blood, strong scares, or occasional strong language.
  • Ages 17+ — intense or realistic violence, gore, strong language or sexual themes.

What players should see for your name — on the card before your game starts. Include socials or contact info if you want, e.g. Michael Carychao · @michaelcarychao or Ashbee Technology — ashbee.tech. Up to 80 characters.

Shown under your game's tile where players pick a game, and again just before it starts. About fifteen words — it has to be readable from two metres. e.g. “Leap past tombstones, evade zombies, and gather wandering spirits in an endless Gothic graveyard.”

The picture on your game's tile in the game chooser, where players pick a game. A square PNG, 256×256, centred subject — it is shown inside a circle, so keep the corners empty. Uploading one here replaces whatever logo: your game.yaml names. Up to 2 MB.

What should players do? One or two short sentences, shown on screen just before your game starts. Players walk up cold, so name the one thing to do. We don't write this for you; if it's blank, no instructions are shown.

One image of your game actually running — it goes on your developer dashboard and helps us spot layout problems before players do. PNG/JPG/GIF/WebP.

A GitHub/GitLab link to your game folder (manifest + code).

— or —

Your game folder zipped (must contain game.yaml). Up to 100 MB.

Fill any of these and you get a spot on our public Developers page — a place to promote yourself and your other games. All optional.

Your handle (like @yourname) or a link to your profile — either works. We check each one you fill in, then show it as a link on your card on the Developers page.